Monday, July 2, 2007

Mod Mount And Blade 1.011 Dancer

corta.

I was reflecting on how many Italian writers have found themselves writing more of a "number one" in a new series in book format (a Bonelli Bonellide or short) and I realized that it is a rather exclusive club.
"Cool" you say. Figo
a horn, I say.
The first issue of a series "Italian" is a scab mica laugh.

You introduce the character.
You must define the world around him.
You must introduce the supporting cast.
You have to give the general outlines of the series, to mount a general plot and at the same time, you must also build a history that is also standing by herself.
But above all, you have to close and open at the same time ... or should I pull the strings completely, putting every piece in place and open the stage for the stories to come.

E 'a blanket too short.
If you spend too much character, you steal space to the history of the number itself.
If too much space from the supporting actors, take the protagonist (or protagonists) from light reflectors so much NEED the first register.
If you spend too much space to build what will happen, then you do not have enough space to build what is ... and the story will seem empty.
If you do not build a good story stand-alone, is likely to create a register of existing application that has meaning only in terms of what's to come. From
too much room for characterization? You have less room for action.


It's not something that concerns only the comic book, is clear.
Even the television series have the same problem ... But the distance separating the first episode of a TV series in the second, is one week. For the comic, on average, it is a month. And that makes the difference.

On my third attempt I am making a lot of problems in more than in previous cases. For
"JD" I had from my arrogance of my youth.
In practice, I was irresponsible.
And after all I went well. The first issue of "JD" says a bunch of stuff and has a good rhythm. Pay qualcosan el final (not really rushed and sober) but all in all, I would not do differently. For

"Detective Dante" is a different matter.
I was looking for a way to bring back some feelings "video game" in a comic book and this made me lose sight of the important things. Of course, the character is introduced and there is also a supporting actor well defined, but the story is weak and a mere pretext for the action.
The first edition of Dante just does not convince me.

Now, with that for the time-to-call "M-65", things are different.
I have a strong idea in hand as not happened to me since the time of JD.
It 's very structured but I know what we should be and what not.

The problem is that many secondary elements just can not find space in the first issue and will be introduced in the second.
And I'm burning a lot of space because of those damn double splash page.

I'm going to write, and between JD, DYD M-65 and I have a lot of work ahead.

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